1 tolua++ 目录下创建一个目录zgame

编写zgExtension.pkg

$#include "ZgExtension.h"$pfile "zgame/ZgameAnimation.pkg"$pfile "zgame/TableView.pkg"$pfile "zgame/Zgame.pkg"$pfile "zgame/GraySprite.pkg"

再增加其他的pkg文件, 目的是将几个c++文件, 打包成一个ZgExtension.cpp文件

2 编辑basic.lua, 增加子pkg文件, 然后运行build.sh, 就会生成ZgExtension.cpp文件

3. 编辑ZgExtension.h文件

#ifndef __LUAzsw_H_#define __LUAzsw_H_extern "C" {#include "tolua++.h"#include "tolua_fix.h"}#include #include 
#include "tolua_fix.h"#include "cocos2d.h"#include "CCLuaEngine.h"#include "SimpleAudioEngine.h"#include "ZgameAnimation.h"//#include "luaCCBLayer.h"//#include "luaShadeCCBLayer.h"#include "TableView.h"#include "zgame.h"#include "GraySprite.h"#include "cocos-ext.h"//#include "CCEditBox.h"ddaaaaadddwasd#ifndef __cplusplus#include "stdlib.h"#endif#include "string.h"#include "tolua++.h"using namespace cocos2d;using namespace CocosDenshion;TOLUA_API int tolua_ZgExtension_open(lua_State* tolua_S);#endif // __LUAzsw_H_

4. 将这2个文件放到项目工程自己的toLua的目录下, 然后在MainGame.cpp(AppDelegate.cpp),加上

#include "toLua/ZgExtension.h"

lua中就可以调用到c++的函数了